Moving the checkers
You and your opponent roll a dice, the higher the starter. For a tie - roll again (both of you).
The player starting the game uses the numbers the already shown on the dice, (after you both rolled to check who's starting).
You can use each dice to move one checker or using both to move one checker further.
The movement is of course from one point to the following one, with decremental value (from point 8 to point 7, for instance).
In case you rolled two similar numbers on the dice, you may move checkers according to your dice, and then move checkers again. ultimately, you moved twice the amount shown.
You are able to land your moving checker in any empty point, or any point with your checkers in it. you are not able to land on points with 2 or more of the opponent's checkers.
In any time you are able to land upon single opponent's checker, you may do it, thus "hitting" it and forcing it to be put on the bar.
Exiting the bar is made with a roll of the two dice, indicates in which point in the checker's opponent homebase it should land.
These dice roll is taking place in your turn as long as you have checkers of your's on the bar and comes instead of your movement rolls.
Note: you may not move any checkers around the board when having checkers on the bar, wait until all of your checkers are free to continue moving. In case you have single checker on the bar and you used only one of the dice to take him out, you may use the other dice to move.
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